Changing the World with Science, Technology, Engineering, and Math

Girls are natural-born scientists! They look at the world around them with inquisitive eyes, experiment and push boundaries, and learn as they go. SciTech introduces Girl Scouts of every age to science, technology, engineering, and math (STEM) to help them see how they can actually improve the world—whether they’re discovering how to design a video game, imagining innovative ways to use renewable materials, or exploring the power of flight. SciTech workshops assist troops in the pursuit of their STEM badges, which are awarded separately by your local Council.

CLOVER PETAL
  • Reduce, reuse, and recycle waste to help save the planet! Explore processes used to recycle everyday items and imagine new and innovative ways we can use renewable materials.  Learn about reduction, reuse, and  recycling. You are the future!
  • Program Length: 1.5 hours

 

MARI PETAL
  • STEM is AMAZING! Daisies will discover what science is, how simple machines work, explore the states of matter, and explore chemical reactions. This hands on interactive workshop will give the girls the chance to explore the worlds of STEM!
  • Program Length: 1.5 hours
INVENTOR
  • Explore how inventors use the engineering process to create something new! Scouts will have the opportunity to design and build their very own flying machines and test them in SciTech’s Vertical Wind Tunnel.
  • Program Length: 2 hours
BUG BADGE
  • Explore the world of bugs and insects! Scouts will be able to earn the entire Bugs Badge in this fun interactive workshop. Even get to observe SciTech’s beehive and see how bees live and work together.
  • Program Length: 2 hours
ANIMAL HELPERS
  • Have you ever seen a working animal? We as humans use animals to help with a lot of daly tasks. This workshop will explore the connection between humans and animals. Explore how animals can assist people from being an emotional support to helping their owners with everyday tasks. What types of was do you think animals can help us in the future?
  • Program Length: 2 hours
HOUSEHOLD ELF
  • Help save the planet! Brownies will explore the many ways to conserver water and energy though group discussions and hands on activities. The girls will even make some natural products to take home with them to help their home become a GREENER home.
  • Program Length: 2 hours
HOME SCIENTIST
  • Discover the science all around you! Be a kitchen chemist and explore the science of the food you eat. Explore magnetism and electricity and how they are used in the toys you play with at home!
  • Program Length: 2 hours
ENTERTAINMENT TECHNOLOGY
  • Scouts will explore a variety of technologies that are used in todays entreatment industry. Girls will be able learn about optical illusions, physics of amusement parks, and use the computers in SciTech’s STEAM lab to program a video game!
  • Program Length: 2 hours
DETECTIVE
  • Discover the methods used to solve crimes and catch criminals. Imagine how crime scene investigators use the tiniest details to unravel complex mysteries. Concepts discussed include fingerprinting, code-breaking, microscope use, and forensic observation. Science will prove the facts!
  • Program Length: 2 hours
SPECIAL AGENT

Discover the methods used to solve crimes and catch criminals. Imagine how crime scene investigators use the tiniest details to unravel complex mysteries. Concepts discussed include fingerprinting, code-breaking, microscope use, and forensic observation. Science will prove the facts!

  • Program Length: 2 hours
Twilight Adventures

For groups not quite ready for an overnight, SciTech offers Twilight Adventures. Scouts and their families can imagine, explore and discover over 200 interactive exhibits from 6-9pm on a Friday or Saturday evening. Minimum Required: 25 participants, Ratio: 1 adult for every 4 children

Your STEM Twilight Adventure includes:
  • Activities and museum exploration from 6pm – 10pm
  • A Pizza Dinner
  • Thirty minutes of Hands On STEM programming of your choice (see themes below)
  • Access to the STEAMart Gift Shop with gizmos, gadgets and gifts to go!
STEM Programming Topics
  • Awesome Weather: Students will discover how air, water, Earth, and Sun interact to produce our weather and climate. Concepts discussed include, but are not limited to: density, mass, temperature, water cycle, electricity and conduction, 4 states of matter, Bernoulli’s Principle. Designed for grade levels K-12
  • Magnets and Electricity: Students will explore the interconnected relationship between electricity and magnets. Create lightning with a Tesla Coil, learn about Lenz’s Law, and induce electrical currents and magnetic fields through conductors and insulators. Concepts discussed include, but are not limited to: electricity, magnetism, induction, circuits, conductors and insulators, plasma phase of matter, static electricity, electromagnets, permanent and temporary magnets. Designed for grade levels K-10
  • Incredible Insects: What is a bug? Students will discuss the differences between insects and arachnids, create a model of an insect’s life cycle, and explore body structures such as the compound eye. A brief introduction of how scientists communicate through scientific nomenclature also will be discussed. Concepts discussed include, but are not limited to: comparative anatomy, ecology, scientific nomenclature. Designed for grade levels K-5

  • What’s the Matter with Chemistry?: This is an explosive and chemically reactive experience where students will learn about the different types of chemical and physical reactions, states of matter, and how the pH scale is used in their daily lives. Concepts discussed include, but are not limited to: physical and chemical reactions, endothermic and exothermic reactions, combustion, polymer science, pH, buffer solutions, chemical engineering, materials science. Designed for grade levels 1-12

  • Engineering Challenges – THREE OPTIONS:

  1. Fantastic Flying Machines: Learn how airplanes fly through hands-on activities and demonstrations.  Put your knowledge to the test by building a flying machine and test it in the vertical wind tunnel.
  2. Imagination Playground Engineers: Use SciTech’s Imagination Playground to complete various engineering challenges.  Compete against your friends to see who can build the best house, car or spaceship.
  3. Bridge Builders: Learn about the different types of bridges and what makes each one unique.  After that challenge your friends to see who can build the strongest bridge.

During a STEM Sleepover your group will have the entire museum to themselves! Scouts and their families can imagine, explore and discover over 200 interactive exhibits. Minimum Required: 50 participants, Ratio: 1 adult for every 4 children

Your STEM Sleepover includes:

  • Activities and museum exploration from 6pm – 10pm
  • A Pizza Dinner
  • One hour of hands-on STEM programming of your choice (see themes below)
  • Late night snack
  • Breakfast in the morning with juice, coffee, fruit and doughnuts.
  • Museum exploration time (at night and in the morning)
  • Access to the STEAMart Gift Shop with gizmos, gadgets and gifts to go!
What to bring
  • Sleeping Bag and/or Air mattress
  • Pillow
  • Flashlight
  • Ear plugs
  • Camera
  • Toothbrush and toothpaste
  • Washcloth
  • Warm comfortable clothing to sleep in
STEM Programming Topics
  • Awesome Weather: Students will discover how air, water, Earth, and Sun interact to produce our weather and climate. Concepts discussed include, but are not limited to: density, mass, temperature, water cycle, electricity and conduction, 4 states of matter, Bernoulli’s Principle. Designed for grade levels K-12
  • Magnets and Electricity: Students will explore the interconnected relationship between electricity and magnets. Create lightning with a Tesla Coil, learn about Lenz’s Law, and induce electrical currents and magnetic fields through conductors and insulators. Concepts discussed include, but are not limited to: electricity, magnetism, induction, circuits, conductors and insulators, plasma phase of matter, static electricity, electromagnets, permanent and temporary magnets. Designed for grade levels K-10
  • Incredible Insects: What is a bug? Students will discuss the differences between insects and arachnids, create a model of an insect’s life cycle, and explore body structures such as the compound eye. A brief introduction of how scientists communicate through scientific nomenclature also will be discussed. Concepts discussed include, but are not limited to: comparative anatomy, ecology, scientific nomenclature. Designed for grade levels K-12

  • What’s the Matter with Chemistry?: This is an explosive and chemically reactive experience where students will learn about the different types of chemical and physical reactions, states of matter, and how the pH scale is used in their daily lives. Concepts discussed include, but are not limited to: physical and chemical reactions, endothermic and exothermic reactions, combustion, polymer science, pH, buffer solutions, chemical engineering, materials science. Designed for grade levels 1-12

  • Engineering Challenges – THREE OPTIONS:
  1. Fantastic Flying Machines: Learn how airplanes fly through hands-on activities and demonstrations.  Put your knowledge to the test by building a flying machine and test it in the vertical wind tunnel.
  2. Imagination Playground Engineers: Use SciTech’s Imagination Playground to complete various engineering challenges.  Compete against your friends to see who can build the best house, car or spaceship.
  3. Bridge Builders: Learn about the different types of bridges and what makes each one unique.  After that challenge your friends to see who can build the strongest bridge.

Booking Policies

Please note: SciTech does NOT award belt loops or badges. There are SciTech patches available for purchase as an option on your registration form or individually in the STEAMart gift shop.

  • Minimum Required: 8 children / 2 adults
  • Fee:
    • 1 Workshop$15 per Scout
    • 2 Workshops: $25 per Scout
  • Adults: 2 leaders free of charge
  • Schedule: Saturdays & School Holidays
  • Class Times:
    • Morning 10am – 12:00pm
    • Afternoon 1:00pm – 3:00pm
  • Deposit: $25 non-refundable due one week after receipt of invoice.
  • Balance Due: 3 weeks before visit

Please note: SciTech does NOT award belt loops or badges. There are SciTech patches available for purchase as an option on your registration form or individually in the STEAMart gift shop.

  • Minimum Required: 25 participants, Ratio: 1 adult for every 4 children
  • Fee: $25 per child
  • Adults: $15 per adult
  • Schedule: Friday and Saturday,  6pm – 9pm
  • Deposit: Yes 50%.  Full payment must be made before day of.
  • Rebooking Fee: $25

Please note: SciTech does NOT award belt loops or badges. There are SciTech patches available for purchase as an option on your registration form or individually in the STEAMart gift shop.

  • Minimum Required: 50 participants, Ratio: 1 adult for every 4 children
  • Fee: $45 per child
  • Adults: $25 per adult
  • Schedule: Friday and Saturday
  • Deposit: $500 due 30 days after the receipt of invoice. Your reservation is not guaranteed until your deposit is paid.
  • Balance Due: 3 weeks before your visit.
  • Rebooking Fee: $75

Please note: SciTech does NOT award belt loops or badges. There are SciTech patches available for purchase as an option on your registration form or individually in the STEAMart gift shop.

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