Changing the World with Science, Technology, Engineering, and Math

The Cub Scouts has added STEM is part of their Adventure initiatives to encourage the natural curiosity of youth members and their sense of wonder about these fields. SciTech workshops assist troops in the pursuit of their STEM adventures, which are awarded separately by your local Council.  Workshop topics include:

Build It Up, Knock It Down
  • In this one and a half hour workshop Lion Scouts and their Adult Partners will create a tower out of a variety of objects, learn about the engineering process, discover how scouts can help build up each other, and construct structures using SciTech’s Imagination Playground!
  • Program Length: 1.5 hours
  • Note: This workshop requires a Scout/Adult partnership. Each partnership is $20 to register.
Sky Is The Limit
  • Explore the endless realm of outer space! Discover the science, technology, and careers in astronomy.
  • Program Length: 1.5 hours
  • Note:This workshop requires a Scout/Adult partnership. Each partnership is $20 to register.
Air Of The Wolf
  • Kites, air planes and sound! What do these things all have in common? Find out how kites glide, air planes soar and sound travels through the inviable ocean of air that surround us all!
  • Program Length: 1.5 hours
Code Of The Wolf
  • Your mission, if you choose to accept it, is to explore how spies and secret agents use codes and ciphers to share messages. Discover the power of numbers through fun hands on games that you will create. Code of the Wolf will bring the detective out in any young Cub Scout.
  • Program Length: 1.5 hours
Forensics
  • Do you ever wonder how Crime Scene Investigators use science to help solve crimes? In this hands on workshop, scouts will implement techniques used by real Crime Scene Investigators in the field to solve their own mystery!
  • Program Length: 2 hours
Super Science
  • Discover and explore a variety of science concepts through interactive hands on experiments. Scouts will learn how all these braces of science work together in the wold around us.
  • Program Length: 2 hours
Make It Move
  • Crash, Bang, BOOM! Explore how things in our world move. Cub Scouts will explore how chain reactions happen through hands on experiments and, the types of simple machines that surround us in our everyday lives. Bears will ever get the opportunity to design their own Rube Goldberg-type machine!
  • Program Length: 2 hours
Engineer
  • Ever wonder how engineers design, create and build the things we use everyday? Webelos will learn the steps of the engineering process, work in teams to create boats, bridges, and circuits!
  • Program Length: 2 hours
Adventures In Science
  • This Scout workshop will take you on an adventure in science! Scouts will explore various topics, such as variables, scale models of space, horticulture, and electricity.
  • Program Length: 2 hours
Earth Rocks
  • Let’s DIG! Webelos and Arrow of Lights Scouts will have a BLAST exploring the world of Geology. This experiment driven workshop will have the Scouts learning all about the rock cycle and why it is important to the life of our planet. Young geologists will even be able to create their own edible earth to take home!
  • Program Length: 2 hours
Twilight Adventures

For groups not quite ready for an overnight, SciTech offers Twilight Adventures. Scouts and their families can imagine, explore and discover over 200 interactive exhibits from 6-9pm on a Friday or Saturday evening. Minimum Required: 25 participants, Ratio: 1 adult for every 4 children

Your STEM Twilight Adventure includes:
  • Activities and museum exploration from 6pm – 10pm
  • A Pizza Dinner
  • Thirty minutes of Hands On STEM programming of your choice (see themes below)
  • Access to the STEAMart Gift Shop with gizmos, gadgets and gifts to go!
STEM Programming Topics
  • Awesome Weather: Students will discover how air, water, Earth, and Sun interact to produce our weather and climate. Concepts discussed include, but are not limited to: density, mass, temperature, water cycle, electricity and conduction, 4 states of matter, Bernoulli’s Principle. Designed for grade levels K-12
  • Magnets and Electricity: Students will explore the interconnected relationship between electricity and magnets. Create lightning with a Tesla Coil, learn about Lenz’s Law, and induce electrical currents and magnetic fields through conductors and insulators. Concepts discussed include, but are not limited to: electricity, magnetism, induction, circuits, conductors and insulators, plasma phase of matter, static electricity, electromagnets, permanent and temporary magnets. Designed for grade levels K-10
  • Incredible Insects: What is a bug? Students will discuss the differences between insects and arachnids, create a model of an insect’s life cycle, and explore body structures such as the compound eye. A brief introduction of how scientists communicate through scientific nomenclature also will be discussed. Concepts discussed include, but are not limited to: comparative anatomy, ecology, scientific nomenclature. Designed for grade levels K-5

  • What’s the Matter with Chemistry?: This is an explosive and chemically reactive experience where students will learn about the different types of chemical and physical reactions, states of matter, and how the pH scale is used in their daily lives. Concepts discussed include, but are not limited to: physical and chemical reactions, endothermic and exothermic reactions, combustion, polymer science, pH, buffer solutions, chemical engineering, materials science. Designed for grade levels 1-12

  • Engineering Challenges – THREE OPTIONS:

  1. Fantastic Flying Machines: Learn how airplanes fly through hands-on activities and demonstrations.  Put your knowledge to the test by building a flying machine and test it in the vertical wind tunnel.
  2. Imagination Playground Engineers: Use SciTech’s Imagination Playground to complete various engineering challenges.  Compete against your friends to see who can build the best house, car or spaceship.
  3. Bridge Builders: Learn about the different types of bridges and what makes each one unique.  After that challenge your friends to see who can build the strongest bridge.

During a STEM Sleepover your group will have the entire museum to themselves! Scouts and their families can imagine, explore and discover over 200 interactive exhibits. Minimum Required: 50 participants, Ratio: 1 adult for every 4 children

Your STEM Sleepover includes:

  • Activities and museum exploration from 6pm – 10pm
  • A Pizza Dinner
  • One hour of hands-on STEM programming of your choice (see themes below)
  • Late night snack
  • Breakfast in the morning with juice, coffee, fruit and doughnuts.
  • Museum exploration time (at night and in the morning)
  • Access to the STEAMart Gift Shop with gizmos, gadgets and gifts to go!
What to bring
  • Sleeping Bag and/or Air mattress
  • Pillow
  • Flashlight
  • Ear plugs
  • Camera
  • Toothbrush and toothpaste
  • Washcloth
  • Warm comfortable clothing to sleep in
STEM Programming Topics
  • Awesome Weather: Students will discover how air, water, Earth, and Sun interact to produce our weather and climate. Concepts discussed include, but are not limited to: density, mass, temperature, water cycle, electricity and conduction, 4 states of matter, Bernoulli’s Principle. Designed for grade levels K-12
  • Magnets and Electricity: Students will explore the interconnected relationship between electricity and magnets. Create lightning with a Tesla Coil, learn about Lenz’s Law, and induce electrical currents and magnetic fields through conductors and insulators. Concepts discussed include, but are not limited to: electricity, magnetism, induction, circuits, conductors and insulators, plasma phase of matter, static electricity, electromagnets, permanent and temporary magnets. Designed for grade levels K-10
  • Incredible Insects: What is a bug? Students will discuss the differences between insects and arachnids, create a model of an insect’s life cycle, and explore body structures such as the compound eye. A brief introduction of how scientists communicate through scientific nomenclature also will be discussed. Concepts discussed include, but are not limited to: comparative anatomy, ecology, scientific nomenclature. Designed for grade levels K-12

  • What’s the Matter with Chemistry?: This is an explosive and chemically reactive experience where students will learn about the different types of chemical and physical reactions, states of matter, and how the pH scale is used in their daily lives. Concepts discussed include, but are not limited to: physical and chemical reactions, endothermic and exothermic reactions, combustion, polymer science, pH, buffer solutions, chemical engineering, materials science. Designed for grade levels 1-12

  • Engineering Challenges – THREE OPTIONS:
  1. Fantastic Flying Machines: Learn how airplanes fly through hands-on activities and demonstrations.  Put your knowledge to the test by building a flying machine and test it in the vertical wind tunnel.
  2. Imagination Playground Engineers: Use SciTech’s Imagination Playground to complete various engineering challenges.  Compete against your friends to see who can build the best house, car or spaceship.
  3. Bridge Builders: Learn about the different types of bridges and what makes each one unique.  After that challenge your friends to see who can build the strongest bridge.

Booking Policies

Please note: SciTech does NOT award belt loops or badges. There are SciTech patches available for purchase as an option on your registration form or individually in the STEAMart gift shop.

  • Minimum Required: 8 children / 2 adults
  • Fee:
    • 1 Workshop$15 per Scout
    • 2 Workshops: $25 per Scout
  • Adults: 2 leaders free of charge
  • Schedule: Saturdays & School Holidays
  • Class Times:
    • Morning 10am – 12:00pm
    • Afternoon 1:00pm – 3:00pm
  • Deposit: $25 non-refundable due one week after receipt of invoice.
  • Balance Due: 3 weeks before visit

Please note: SciTech does NOT award belt loops or badges. There are SciTech patches available for purchase as an option on your registration form or individually in the STEAMart gift shop.

  • Minimum Required: 25 participants, Ratio: 1 adult for every 4 children
  • Fee: $25 per child
  • Adults: $15 per adult
  • Schedule: Friday and Saturday,  6pm – 9pm
  • Deposit: Yes 50%.  Full payment must be made before day of.
  • Rebooking Fee: $25

Please note: SciTech does NOT award belt loops or badges. There are SciTech patches available for purchase as an option on your registration form or individually in the STEAMart gift shop.

  • Minimum Required: 50 participants, Ratio: 1 adult for every 4 children
  • Fee: $45 per child
  • Adults: $25 per adult
  • Schedule: Friday and Saturday
  • Deposit: $500 due 30 days after the receipt of invoice. Your reservation is not guaranteed until your deposit is paid.
  • Balance Due: 3 weeks before your visit.
  • Rebooking Fee: $75

Please note: SciTech does NOT award belt loops or badges. There are SciTech patches available for purchase as an option on your registration form or individually in the STEAMart gift shop.

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